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- Path: horus.co.jyu.fi!daeron
- From: daeron@co.jyu.fi (Aki Laukkanen)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: DOOM with Breathless engine?
- Followup-To: comp.sys.amiga.misc,comp.sys.amiga.games
- Date: 15 Jan 1996 08:08:06 GMT
- Organization: I need to put my ORGANIZATION here.
- Message-ID: <4dd216$4jr@mordred.cc.jyu.fi>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <9601112247.AA0036w@ozzy.demon.co.uk> <65641121%agos001@pn.itnet.it>
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- Stefano Agostinelli (agos001@pn.itnet.it) wrote:
- : > thingelse4d uses the mucho grando superior BSPtree rendering engine.
-
- : I'm not sure but Breathless uses BSPtree!
-
- You really sure? Why no non-orthogonal walls then?
-
- --
- Daeron
-