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Internet Message Format  |  1996-08-05  |  856 b 

  1. Path: horus.co.jyu.fi!daeron
  2. From: daeron@co.jyu.fi (Aki Laukkanen)
  3. Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
  4. Subject: Re: DOOM with Breathless engine?
  5. Followup-To: comp.sys.amiga.misc,comp.sys.amiga.games
  6. Date: 15 Jan 1996 08:08:06 GMT
  7. Organization: I need to put my ORGANIZATION here.
  8. Message-ID: <4dd216$4jr@mordred.cc.jyu.fi>
  9. References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <9601112247.AA0036w@ozzy.demon.co.uk> <65641121%agos001@pn.itnet.it>
  10. NNTP-Posting-Host: horus.co.jyu.fi
  11. X-Newsreader: TIN [version 1.2 PL2]
  12.  
  13.  
  14. Stefano Agostinelli (agos001@pn.itnet.it) wrote:
  15. : > thingelse4d uses the mucho grando superior BSPtree rendering engine.
  16.  
  17. :  I'm not sure but Breathless uses BSPtree!
  18.  
  19. You really sure? Why no non-orthogonal walls then?
  20.  
  21. --
  22. Daeron
  23.